Skills
‣ C++ / C
‣ OpenGL / GLFW
‣ C# / .NET
‣ Unity / UE5
‣ Blender
‣ Git(lab|hub) CIs
‣ CMake / Conan
‣ Able to quit VIM
‣ Windows / Linux
‣ Git / Perforce
‣ Jira / Confluence
‣ Advanced algos
About me
Hi, I'm Cezary, a CompSci student with a passion for game development, software engineering and algorithmics. During my days in secondary school I developed an interest in game development, which I nurtured by studying the Unity game engine. Since then my knowledge of computer systems and programs has developed quite a bit. My most recent focuses are: advanced computer graphics (physics-based renderers), a passion project for the Vaultears team and working on my bachelor of engineering diploma.
Alongside my Unity journey, I also studied C++ and algorithmics, which I too find myself very comfortable with, proven by the fact I've been teaching olimpiad-level topics at my old high school throughout my academic years. And although I live and breath computing, I do enjoy playing guitar, drawing and sketching, exercising, listening to some good music and playing games (mostly RPGs, RTSs and casual action games). I also accept graphic design commisions for a variety of projects.
Portfolio
My previous projects, many of which are from game jams I participated in.
Graphic design projects
Posters and other pieces of graphic design I've created on the side, some for clients and some for myself.